https://www.youtube.com/watch?v=bAwEj_mSzOs
원본 영상에선 라이브러리를 쓰고있는데, 이걸 바닐라 자바스크립트로 구현해보았음...
데모 : https://ohikmyeong.github.io/hpp-tile-anime
index.html엔 그냥 #wrap인 DOM 하나만 있음.
CSS
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@charset "utf-8";
:root{
--g1 : rgb(98,0,234);
--g2 : rgb(236,64,122);
}
*{margin:0;padding:0;box-sizing:border-box;}
#wrap{
display:grid;
gap:5px;
position:relative;
padding:20px;
width:100%;height:100vh;
background:linear-gradient(to right,var(--g1),var(--g2),var(--g1));
background-size:200%;
animation: moveBg 3s linear infinite;
}
@keyframes moveBg {
from{background-position-x:0%;}
to{background-position-x:-200%;}
}
.tile{
display:flex;
justify-content:center;
align-items:center;
position:relative;
transition:background .8s;
user-select:none;
color:#fff;
opacity:.8;
border-radius:8px;
}
.tile.on{
box-shadow:
inset 0 0 0px 3px rgba(255,255,255,.9),
inset 0 0 12px 5px rgba(50, 17, 96, .5);
}
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main.js
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import { Tiles } from "./Tiles.js";
const TILES = new Tiles();
TILES.init();
window.addEventListener('resize',()=>{
TILES.redraw();
});
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Tiles.js
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export class Tiles {
constructor() {
this.$wrap = document.getElementById('wrap');
this.columns = null;
this.rows = null;
this.colors = [
"#000", "transparent", "#ccc", "violet", "royalblue", "rgb(98,0,234)", "rgb(236,64,122)"
];
this.colorIdx = 0;
this.limitLeft;
this.limitRight;
}//constructor
init() {
this.redraw();
this.add_click_tile();
}//init
redraw() {
this.create_grid();
this.create_tiles();
}//redraw
create_grid() {
this.columns = Math.floor(document.body.clientWidth / 80);
this.rows = Math.floor(document.body.clientHeight / 80);
this.$wrap.style.gridTemplateColumns = `repeat(${this.columns},1fr)`;
this.$wrap.style.gridTemplateRows = `repeat(${this.rows},1fr)`;
}//create_grid
create_tiles() {
this.$wrap.innerHTML = "";
this.$$tile = [];
const quantity = this.columns * this.rows;
this.limitLeft = (this.columns * this.rows) - this.columns;
this.limitRight = (this.columns * this.rows) - 1;
const $frag = document.createDocumentFragment();
for (let idx = 0; idx < quantity; idx++) {
const $tile = this.create_tile(idx);
this.$$tile.push($tile);
$frag.appendChild($tile);
}//for
this.$wrap.appendChild($frag);
}//create_tiles
create_tile(idx) {
const $tile = document.createElement('DIV');
$tile.classList.add('tile');
$tile.dataset.index = idx;
$tile.textContent = idx;
return $tile
}//create_tile
/* ------------------------ */
add_click_tile() {
this.$wrap.addEventListener('click', this.on_click_tile, { once: true });
}//add_click_tile
on_click_tile = async (e) => {
if (!e.target.classList.contains('tile')){
this.add_click_tile();
return;
}
const tileIdx = Number(e.target.dataset.index);
if (isNaN(tileIdx)) return;
this.$$tile.forEach(($tile,idx)=>{
$tile.classList.toggle('on', idx == tileIdx);
})
this.checkArr = Array(this.columns * this.rows).fill(null);
await this.change_tiles(tileIdx);
this.colorIdx++;
if(this.colorIdx >= this.colors.length){this.colorIdx = 0;}
this.add_click_tile();
}//on_click_tile
async change_tiles(tileIdx) {
let count = 1;
this.tile_color(tileIdx);
this.leftTop = tileIdx;
this.leftBottom = tileIdx;
this.rightTop = tileIdx;
this.rightBottom = tileIdx;
this.cacul_tile(tileIdx,count);
await this.paint_square();
while(!this.checkArr.every(el => el)){
count++;
this.cacul_tile(tileIdx,count);
await this.paint_square();
}//while
}//change_tiles
paint_square() {
return new Promise(res => {
for (let i = this.leftTop; i <= this.leftBottom; i += this.columns) {
this.tile_color(i);
}
for (let i = this.leftTop; i <= this.rightTop; i++) {
this.tile_color(i);
}
for (let i = this.leftBottom; i <= this.rightBottom; i++) {
this.tile_color(i);
}
for (let i = this.rightTop; i <= this.rightBottom; i += this.columns) {
this.tile_color(i);
}
setTimeout(()=>{
res('...');
},50);
});
}//paint
cacul_tile(tileIdx,count){
/* leftTop */
if(this.leftTop > 0){
if(this.leftTop >= this.columns){
this.leftTop = tileIdx - (this.columns * count) - count;
}else{
this.leftTop--;
}
}//
if(this.leftTop < 0){this.leftTop = 0;}
/* leftBottom */
if(this.leftBottom !== this.limitLeft){
if(!(this.leftBottom % this.columns)){
//1열일때
this.leftBottom += this.columns;
}else if(this.leftBottom > this.limitLeft){
//마지막행일때
this.leftBottom--;
}else{
//일반
this.leftBottom = tileIdx + (this.columns * count) - count;
}
}//
/* rightTop */
if(this.rightTop !== this.columns - 1){
if(this.rightTop < this.columns){
//1행인 경우
this.rightTop++;
}else if(!((this.rightTop + 1) % this.columns)){
//마지막 열인경우
this.rightTop -= this.columns;
}else{
this.rightTop = tileIdx - (this.columns * count) + count;
}
}//
/* rightBottom */
if(this.rightBottom !== this.limitRight){
if(!((this.rightBottom + 1) % this.columns)){
//마지막 열인경우
this.rightBottom += this.columns;
}else if(this.rightBottom >= this.limitLeft && this.rightBottom < this.limitRight){
//마지막 행인경우
this.rightBottom++;
}else{
//그외
this.rightBottom = tileIdx + (this.columns * count) + count;
}
}//
console.log(`leftTop:${this.leftTop}\nleftBottom:${this.leftBottom}\n rightTop:${this.rightTop}\nrightBottom:${this.rightBottom}`);
}//cacul_tile
tile_color(tileIdx) {
if(this.checkArr[tileIdx]) return;
this.checkArr[tileIdx] = true;
const bgColor = this.colors[this.colorIdx];
const $tile = this.$$tile[tileIdx];
if(!$tile)console.error(tileIdx);
$tile.style.backgroundColor = bgColor;
}//tile_color
}//class-Tiles
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수포자의 한계
재귀함수 잘 짜는 분이 있으면 더 우아하게 해결할 수 있으리라 생각합니다.
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